Radiant silvergun final boss8/18/2023 ![]() The first bar features two brisk utterings of an imposing three note ascending motif while the fourth bar features the ascending resolution. It is a four bar fragment that revolves around only a few notes and has an ambiguous sense of tonality. Sakimoto’s carefully balances repetition with a sense of ascension to make various pieces impact on the listener. The main way Sakimoto reflects the intensity of a shooter is by using a recurring main theme in each piece. There are two major questions to ask: How does Sakimoto achieve this intensity? What is the target audience of the soundtrack? Both have interesting answers. With the experience of composing Saturn shooters from Soukyuugurentai and a boost in creativity that Final Fantasy Tactics gave him, Hitoshi Sakimoto attempts a daring psychological experiment. If that sounds horrifying, even horror scores tend to relent more than this behemoth. The music was crafted to compound the effects of a maximalist vertical shooter and increase one’s stress, adrenaline, and concentration levels while providing a sense of inevitability about failure or, worse still, continuation without end. True, in a microscopic context, it variably manages to be all of these yet, on a dominant level, its effects were intended to be psychological. It wasn’t crafted to principally be aesthetic, melodious, creative, varied, atmospheric, or even intimately fitting. The purpose of Radiant Silvergun‘s score is to be intense. ![]() Toshiba-EMI (1st Edition) Absorb Music Japan (2nd Edition)
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